CameraSim 1.2 update for Mac and Windows

Posted on August 6, 2014 by Jon Arnold

After months of toiling over CameraSim 3D, it was time to show the original CameraSim a little love again. Here are some new features in the updated CameraSim 1.2:

Light dimming


Previously when adjusting the light slider, the exposure calculation would update but the sky in the scene would not visually change at all. This was to save on file size, but it always bugged me. Now the sky will dim slightly when you dial in a lessor lighting amount. The intent is not to accurately simulate different skies, but merely to provide at least some visual cue that reflects the current light setting.

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Play the CameraSim 3D Preview

Posted on June 12, 2014 by Jon Arnold

The first CameraSim 3D playable preview is ready for you to try out. UPDATE: The second CameraSim 3D preview has been released!


It’s the first glimpse behind the virtual lens of CameraSim 3D. This brief demo guides you through the controls for moving around the 3D learning environment – which is easy to learn and very familiar for you gamers – and the first few steps of taking photos with your DSLR. Continue reading

7 Tools for Learning DSLR Photography

Posted on June 9, 2014 by Kara Findley

Electronics constantly seem to be getting simpler. When I bought a Kindle a few years ago, it came with instructions on one single brown piece of paper. Youtube is littered with videos of toddlers poking away at iPhone and iPad screens with ease. Wearable tech items like the Nike Fuel Band have hardly any buttons at all.

You, however, decided to buck that trend and get into DSLR photography. You rebel, you! With all those functions and features though, learning how to use a DSLR camera takes more time and effort. Luckily, there are a ton of tools out there – from attending a class to hitting the books to watching video tutorials – to help you learn how to take fantastic photos with your DSLR.

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CameraSim 3D Sneak Peek

Posted on May 29, 2014 by Jon Arnold

Sometimes, I just want to get back behind the lens of my camera. But other times, all of the hours of building behind the computer screen pay off.

We’re almost ready to release CameraSim 3D. Here’s a sneak peek of what we’ve created so far…

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5 Ways to Improve Your Instagram Photography

Posted on April 28, 2014 by Kara Findley

InstagramSome claim it’s debasing true art, but with over 150 million monthly active users, Instagram is clearly a photography mainstay. Let’s face it, the app helped legitimize camera phone photography.

This is great since you probably don’t carry your DSLR everywhere, but you probably do have your phone on you.

Despite the ubiquity, Instagram can limit your creativity. Here are five ways to escape the confines of only 19 filters Continue reading

Photo Tutorials That Will Actually Help You Take Action (and better pictures)

Posted on April 11, 2014 by Matt Hunckler

I both love and hate the internet.

As a beginner photographer, I feel so lucky to have access to millions of learning resources online. At the same time, the web can feed me its morsels of information until I’m gorged, exhausted, and uninspired.

That’s why I love it when I find tutorials that are easy to follow and actionable. I’ve nearly worn out my poor little MacBook surfing the top (and bottom) sites on photography. I found some tutorials that appeal to the three roles I find myself playing as someone trying to capture some magic through my lens…


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A new era for CameraSim

Posted on January 13, 2014 by Jon Arnold

Uh, testing…is this thing on?

Wh-hello! It’s been a while since I’ve posted an update, but don’t let the sound of crickets here fool you; a LOT of good stuff has been happening. Here’s a quick update on the goings-on of 2013 and where CameraSim is heading in 2014.

CameraSim…coming at you in 3D

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Lytro’s light field camera: first look

Posted on March 25, 2012 by Jon Arnold

A couple weeks ago at SXSW, I got to see the Lytro folks showing off their new “light field camera.” In case you haven’t heard of this, it’s a new type of camera that captures light data (a.k.a. “light fields”) rather than light focused on a 2D plane like all cameras – digital or film – have done for the last 150+ years.

Lytro light field camera

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